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Thanks to all.. look for another message upcoming.. ;)
Dave
JRG <jrg### [at] hotmailcom> wrote:
> Your plane's normal is pointing downwards, which makes your camera inside
> the *interior* of the plane.
> I would suggest you to use normalized normal, so that it's easy to know
> where your plane really is.
> I mean, simply use: plane {y, height_you_want_your_plane_to_be}
> --
> Jonathan
> <dav### [at] intrepidvoygrcom> ha scritto nel messaggio
> news:3bc4ab13@news.povray.org...
>> Heah all, I know I've read this somewhere before..
>>
>> And I know I've fixed it.. but I can't seem to figure out this warning.
>>
>> I mean, I understand it, but I'm not sure how to fix it:
>>
>> Warning: Camera is inside a non-hollow object. Fog and participating
> media may not work as expected.
>>
>> Now I have my Camera at:
>> <0, 2, -10>
>> and only have two objects.. a plane that is -y*6, 1 and a sphere at the
> origin that
>> has a diameter of 3.
>>
>> I'm not sure why I'm getting the message.. Any help would be great
>>
>> Thanks
>> D
>>
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