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Your plane's normal is pointing downwards, which makes your camera inside
the *interior* of the plane.
I would suggest you to use normalized normal, so that it's easy to know
where your plane really is.
I mean, simply use: plane {y, height_you_want_your_plane_to_be}
--
Jonathan
<dav### [at] intrepidvoygrcom> ha scritto nel messaggio
news:3bc4ab13@news.povray.org...
> Heah all, I know I've read this somewhere before..
>
> And I know I've fixed it.. but I can't seem to figure out this warning.
>
> I mean, I understand it, but I'm not sure how to fix it:
>
> Warning: Camera is inside a non-hollow object. Fog and participating
media may not work as expected.
>
> Now I have my Camera at:
> <0, 2, -10>
> and only have two objects.. a plane that is -y*6, 1 and a sphere at the
origin that
> has a diameter of 3.
>
> I'm not sure why I'm getting the message.. Any help would be great
>
> Thanks
> D
>
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