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Hello everyone
Thanks very much for your inputs. Your ideas with using a pigment gradient
from 0 to 1 is just what I needed and I realize my own approch was very
clumsy.. As for the "heightfield { function { " keyword, I didn't know it
supported isosurfaces.. In the docs, it sounded to me like it was only for
generators like bozo, agate, leopard, etc..
Regarding isosurfaces in v3.5 I still think I could render many things
quicker in Megapov with method 1.. Let me test it..
Be back,
Hugo
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