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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3BC02FE6.AC1F0706@gmx.de...
>
> It should be mentioned that this is only useful if you don't have *any*
> ambient light sources in the scene (like the sky for example). Otherwise
> it's better to leave ambient_light and set the ambient finishes to 0.
>
Dunno if it's recommended, but I tend to do something like (approx syntax):
global{
ambient_light 0.0001
}
Then, I can get my ambient back by just commenting out the global setting, and,
if I want any ambient objects in a radiosity scene, (such as a skysphere), I can
just set their ambient value to 10000
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