POV-Ray : Newsgroups : povray.binaries.images : Blob Cuts : Re: Blob Cuts Server Time
17 Aug 2024 12:12:05 EDT (-0400)
  Re: Blob Cuts  
From: JRG
Date: 5 Oct 2001 16:30:37
Message: <3bbe186d@news.povray.org>
Thank you sir!

--
Jonathan.

"Bill DeWitt" <bde### [at] cflrrcom> ha scritto nel messaggio
news:3bbe1800@news.povray.org...
>
> "JRG" <jrg### [at] hotmailcom> wrote in message
> news:3bbe1623@news.povray.org...
> > Just the colors? It looks really cool to me. Please tell us how you did
> it.
>
>     Messed with someone else's code from earlier today. Uh.... Mike
> Williams, in the message "Cutting in isosurfaces" in povray.general
>
>
> #declare Cut_Width = 0.1;
> #declare Blobbyness = 0.001;
> #declare Edge_Sharpness = 6;
>
> #declare Sphere = function {f_sphere(x,y,z,1)} // Sphere
> #declare Plane  = function {(abs(x)-Cut_Width)} // Double plane
>
> isosurface {
>   function { (1+Blobbyness) - Blobbyness^Sphere(x,y,z)
>               + Blobbyness^(Plane(x,y,z)*Edge_Sharpness)
>               + Blobbyness^(Plane(y,x,z)*Edge_Sharpness)
>         }
>         max_gradient 3000
>         contained_by{sphere{0,1.01}}
>         pigment {rgb 1}
> }
>
>     I changed it to ...
>
> #include "functions.inc"
>
> #declare Cut_Width = 0.03;
> #declare Blobbyness = 0.001;
> #declare Edge_Sharpness = 12;
>
> #declare Sphere = function {f_sphere(x,y,z,1)} // Sphere
> #declare Plane  = function {(abs(x)-Cut_Width)} // Double plane
>
> isosurface {
>   function { (1+Blobbyness) - Blobbyness^Sphere(x,y,z)
>               + Blobbyness^(Plane(x,y,z)*Edge_Sharpness)
>               + Blobbyness^(Plane(y,x,z)*Edge_Sharpness)
>               + Blobbyness^(Plane(z,x,y)*Edge_Sharpness)
>               + Blobbyness^(Plane(x+y,y,z)*Edge_Sharpness)
>               + Blobbyness^(Plane(x-y,y,z)*Edge_Sharpness)
>               + Blobbyness^(Plane(x+z,y,z)*Edge_Sharpness)
>               + Blobbyness^(Plane(x-z,y,z)*Edge_Sharpness)
>               + Blobbyness^(Plane(y+z,x,z)*Edge_Sharpness)
>               + Blobbyness^(Plane(y-z,x,z)*Edge_Sharpness)
>         }
>         max_gradient 3000
>         contained_by{sphere{0,1.01}}
>         pigment {onion color_map {
>                                        [0.0 rgb x*2.5]
>                                        [1.0 rgb < 0.2, 0.2, 0.3 >]
>                                        } // end color map
>                                   scale 1.07
>                                   turbulence 0.125
>                 } // end pigment
>         //normal  { bozo 1 scale 0.05 turbulence 1 }
>         finish  { ambient 0.5 }
>
>


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