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Cris Williams <wor### [at] netscapenet> wrote:
: Where can I find a comprehensive description of the mesh2 format?
In the POV-Ray (3.5) documentation.
: I'm
: under the impression that meshes render fairly quickly compared to complex
: csg objects. Or am I way off?
This depends on the objects.
If you create, for example, 100000 spheres in a union, the render time
will probably not be any longer than making the same scene with a mesh (ie.
approximating the spheres with triangles). The spheres might even be a bit
faster...
However, if you start to make complex CSG with those spheres (intersections,
differences...) then the render time can increase significantly, while the
render time of an equivalent triangle mesh will not change.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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