POV-Ray : Newsgroups : moray.win : splines and animation : Re: splines and animation Server Time
8 Jul 2024 08:40:13 EDT (-0400)
  Re: splines and animation  
From: marc ferguson
Date: 4 Oct 2001 13:17:54
Message: <3bbc99c2@news.povray.org>
"K. Lasse" <kla### [at] usacom> wrote in message
news:3b8febe8$1@news.povray.org...
> Marc,
>
> I know what you're looking for... I've requested this feature for a long
> time now... you'd like to be able to fully control the path that the
camera,
> a light or another object travels over the course of the animation time.
> Blender has the capability of attaching a camera to a path spline (except
> that blender cannot - as far as I know - output raytrace-quality
> animations...). The bugger with the cubic interpolation in the anim plugin
> is that it tends to cause a "hook" of motion at the ends of the travel
path.
> (Perhaps other methods of interpolation would be possible, Xander, or at
> least the ability to assign a different method to each keyframe (i.e..
> linear for the first frame and last frame and cubic for the ones in
> between...)?)
>
> One trick that I've recently tried and been successful with is to link the
> camera's position to an object and then cause the object to move the way
you
> want it to. This may sound like a redundant step, but think about trying
to
> get the camera to move along a smooth arc path - it has no rotate
transform!
> Well, simply create two spheres at a given distance apart that you'd like
> the radius of motion to be, combine them into a group and rotate the group
> around the center of one of the spheres. Then attaching the camera's
> position to the other sphere causes the camera to follow an arcing path.
> Turn off the export of the spheres and you're set. Adding positional
> transforms to the camera affects only its relational position to it's
> "attach-parent" object - this allows more options of "tweaking" its path.
>
> Just some thots...
> -Kman

Kman,

You r the first person who has understood exactly what i mean.  I will check
out your ideas...thanks for the help!!!

MArc


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