POV-Ray : Newsgroups : povray.general : "Cutting" in isosurfaces : Re: "Cutting" in isosurfaces Server Time
20 Nov 2024 08:28:57 EST (-0500)
  Re: "Cutting" in isosurfaces  
From: Bob H 
Date: 4 Oct 2001 05:05:31
Message: <3bbc265b@news.povray.org>
"Jari Juslin" <zds### [at] ikifi> wrote in message news:3BBC2087.C7239381@iki.fi...
> "Bob H." wrote:
> > Maybe this is what you're thinking of.
>
> In fact, no :-). The picture I saw had the cut edge also "rounded",
> blobby-like way, and that blobby-like cutting object in two was the
> effect I am looking for. I didn't see source that time, so it might have
> been made of pieces; I think "blobby" intersection of superellipsoidic
> cube and planes could reproduce one of those parts, but I was hoping
> there would be some way just to split object in two.

Oh.  I *think* I know what you're saying now.  Inclusion of a deformation
such as what happens when unsliced bread is cut into, pressing the surface
down as the knife goes in.
That requires a inside curve, the kind a cylinder can have if cut open along
its length, which can then be used to CSG difference from something else.

There must be a way to apply a cut into a isosurface like that, I just don't
know how right now.  I'd guess a subtraction of one shape from another could
do it.

Heck, now that I think about it, you partly answered yourself there by
mentioning "blobby".  Using a blob with negative strength and thinly scaled
component you could move it through the positive strength component(s) and
get just such an effect.  That is, if I understood the idea this time.

Bob H.


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