|
|
Sorry about the long lines, my news reader is TIN via a linux chui..
Thank's for the link tho.. I appreciate that.
And once again, sorry about my bad typing.. I'm so used to typing ISO
as it's own word.
Dave
Christoph Hormann <chr### [at] gmxde> wrote:
> dav### [at] intrepidvoygrcom wrote:
>>
>> Hello everyone, foudn the world of ISO surfaces
>>
> This is *NOT* 'ISO surface' but 'isosurface'. It has nothing to do with
> the International Organization for Standardization.
>> they are nice.. I am getting to the point where I understand them, however there is
a modifier that I can't quite get. it's tne Noise3d. I'm having just a little bit a
hard time trying this one out.. does anyone know of a link that has a "good"
explination or tutorial of the Noise3d function.
>>
> BTW, could you tell your newsreader to add line breaks? These overlong
> lines are quite irritating.
>> I'm using a ISO Surface like:
>>
>> isosurface {
>> function { x }
>> contained_by { box { <-1, -3, -1>, <1,3,1> } }
>> }
>>
>> When I through the Noise Modifier in the function it does some ODD stuff..
>> So I was just looking for a good explination of the noise3d function
>>
> The Povray 3.5 isosurface tutorial explains this in detail (if you use
> megapov you will have to convert the syntax to megapov style of course).
> See:
> http://www.povray.org/working-docs/id000051.html#3_4_4
> In short, what you probably want is:
> function { x - noise3d(0, y, z) }
> Christoph
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|