As Thorsten Froehlich advised, I will describe some experiences with memory
usage of different Pov-Ray derivatives.
I took an older maketree scene and put the resultant tree in a while loop
which creates 9 trees. Trunk and twig texture (normal, but none of the
standard textures) was asigned seperately to every cone and sphere
(dotexture = true).
Peak memory usage was 148 MB with v. 3.1g and 579 MB with v. 3.5b4.
When the same texture was asigned to the tree as an entity (dotexture =
false),
peak memory usage was 121 MB with v. 3.1g and 182 MB with v. 3.5b4.
Why is there such a great difference in memory usage wihin 3.1g and 3.5?
Changes in texture management?
memory when rendering the same scene as v. 3.5.
Norbert Kern
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