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"Rune" <run### [at] mobilixnetdk> ha scritto nel messaggio
news:3bb888f1@news.povray.org...
> "JRG" wrote:
> > This is my very firts try in reproducing something similar
> > to a *waterfall* (please be mercyfull).
>
> Very nice for a first try! :)
>
Thanks!
> Is the particle system I/O based? I.e., do you use the #write command in
> POV-Ray to save the data to a file which you then read in the next frame
of
> the animation?
That was my first thought... but then I found persistence of variables in
MegaPov...
The next version will be updated for POV 3.5 though.
>
> It seems like you colored the particles dependent on velocity so they're
> lighter when they move fast?
You're right.
> Anyway, besides the everlasting suggestion of using smaller and more
blobs,
> I also suggest you add some randomness to the simulation, as it currently
> look very synthetic.
I've added a bit of randomness indeed, but, as I said, I couldn't play too
much with the params to make it more natural.
--
Jonathan
> Looking forward to see next version!
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
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