POV-Ray : Newsgroups : povray.general : Quake-like Lights? : Re: Quake-like Lights? Server Time
20 Nov 2024 08:33:20 EST (-0500)
  Re: Quake-like Lights?  
From: Marc-Hendrik Bremer
Date: 1 Oct 2001 08:15:39
Message: <3bb85e6b$1@news.povray.org>
Hey, it is not old, it's the current one, while 3.5 is still beta.
Atmosphere, and halo (if this is what you mean) were replaced in your
version (and will be in all following ones) by media, which is much more
flexible.

fade_power and fade_distance are supported by 3.1g and you really should
check the docs about those features.

Marc-Hendrik

Eitan Tal schrieb in Nachricht <3BB859BA.2E31F4A5@netvision.net.il>...
>I have an old Pov-Ray version - 3.1g.
>it doesn't support atmosphere, halogen, and several light settings.
>I'm getting a new version.
>
>Christoph Hormann wrote:
>
>> Eitan Tal wrote:
>> >
>> > I'm looking for a light that its power will be reduced by distance
>> > (squared distance)
>> > light_source {} seems to just spread out and not lose its power.
>> > Also, atmosphere, halogen, and many other features don't work at 3.1g.
>> >
>> > I have several neon-lights - 4 red, green, and blue.
>> > when I place a light-source on them (I can also use looks_like) on the
>> > appropriate color,
>> > everything gets colored in white, except for tiny areas which are on
>> > shaded.
>>
>> How about fade_power and fade_distance?
>>
>> See chapter 6.5.7.9 in the 3.5 docs.
>>
>> Christoph
>>
>> --
>> Christoph Hormann <chr### [at] gmxde>
>> IsoWood include, radiosity tutorial, TransSkin and other
>> things on: http://www.schunter.etc.tu-bs.de/~chris/
>


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