"Roy Schulz" wrote:
> I used alpha output with anti-aliasing but didn't get
> the desired result.
You can't count on what you see in the render window in POV-Ray. You have to
view the image in a program that supports the alpha channel, and even in
such a program you sometimes need to turn on the alpha channel yourself.
The next beta will correctly preview the alpha channel in the render window.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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