POV-Ray : Newsgroups : povray.beta-test : +ua and anti-aliasing : Re: +ua and anti-aliasing Server Time
30 Jul 2024 20:28:30 EDT (-0400)
  Re: +ua and anti-aliasing  
From: Warp
Date: 30 Sep 2001 06:15:05
Message: <3bb6f0a9@news.povray.org>
Roy Schulz <roy### [at] gmxde> wrote:
: I used alpha output with anti-aliasing but didn't get the desired result.
: The anti-aliased pixels didn't have alpha values somewhere between 0 and 1.
: Instead, they had values of either 0 or 1. So, it is impossible to render
: anti-aliased objects for later compositing.

  Did you come to this conclusion from the preview window? If yes, then you
made too early conclusions. Although the preview window is unable to show
alpha-blended pixels, they are written ok to the image (as long as it's PNG).

  The next beta will have a pleasant surprise about this preview window
thing...

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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