"Warp" wrote:
> Technically they are caused by the same thing:
> The lighting model used in POV-Ray (which is based
> on normal vectors).
I know that.
But while the shadow line problem is problematic to fix, the highlight bug
should be pretty easy to fix.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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