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Rune <run### [at] mobilixnetdk> wrote:
: The shadow line problem is about absence of diffuse lighting where it is
: supposed to be.
: This problem is about presence of highlights where they shouldn't be.
Technically they are caused by the same thing: The lighting model used
in POV-Ray (which is based on normal vectors).
(Of course this makes it sound like there's something wrong with this
lighting model and that it's exclusive to POV-Ray. It's not so - this
lighting model is almost the only one used in any renderer.)
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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