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When normals are used, highlights are sometimes visible where they should be
in shadow. I think a similar bug existed for reflection in POV-ray 3.0 but
it was fixed. It was not fixed for highlights though. The following scene
shows visible highlights from a light that is on the opposite side of the
surface than the camera. Clearly that should be fixed.
Can someone please confirm this bug?
// camera in front of box:
camera {location -2.5*z look_at 0}
// light_source behind box:
light_source {1000*z, color 1}
background {color <0.6,0.8,1.0>}
box {
<-1,-1,0>, <1,1,0>
pigment {color rgb 0}
normal {bumps 6 scale 0.2}
// phong and specular shows up ???
finish {phong 1}
}
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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