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"Bonsai" wrote:
> Now there are no parsing errors but POV-Ray crashed
> immediately after the render window appeared. After
> reloading POV-Ray and restarting the rendering without
> any change on the scene file it renders fine. No problems.
> Very strange! :-(
I can confirm this bug.
Furthermore:
The bug also manifests itself if the texture is only declared but never
invoked. However, the crash happens after the render window appears, as
Bonsai pointed out.
The bug also manifests itself using a pigment_map, but not with a color_map.
After having rendered with i = i+0.0078 you can increase 0.0078 with any
number, and the bug still happens. For example you can change it to 0.1.
This code is enough to reproduce the bug:
#declare M =
pigment {
wood
pigment_map {
#declare i = 0;
#while (i<1)
[i, color rgb i]
#declare i = i + 0.0078;
[i, color rgb i]
#end
}
}
I'm using POV-Ray 3.5 beta 4
on a P150, 16MB RAM
Windows 95 4.00.450 B IE 5 5.00.2919.6307
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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