POV-Ray : Newsgroups : povray.general : Hey, want a 3d converter for all platforms? : Re: Hey, want a 3d converter for all platforms? Server Time
5 Jul 2024 17:24:19 EDT (-0400)
  Re: Hey, want a 3d converter for all platforms?  
From: stefkeB
Date: 27 Sep 2001 11:52:28
Message: <3bb34b3c$1@news.povray.org>
If I were you, I would focus on OBJ, 3DS, VRML and DXF:

OBJ & 3DS & VRML because of support for materials, texture mapping, lights &
geometry
DXF because it can be a "last resort" for some people, but it doesn't
support materials.

MAX -> don't even hope for it!  The commercial tools need a full version of
MAX and then also all the used plugins that are used to make this file.

Add a sort of plug-in to allow users to add file formats (and some simple
examples to get them started). E.g. a tutorial to make an import-plugin and
one for an export-plugin.

Good luck!!!! Maybe you should take a look at the book from Keith Rule "3D
Graphics Formats" (the base for Wcvt2pov & the CrossRoads Library)

 --- stefkeB ---

"Jon A. Cruz" <jon### [at] geocitiescom> wrote in message
news:3BAD8952.BFBCDB67@geocities.com...
> Especially Macintosh?
>
> Need something that will output Mesh 2 with UV support?
>
> Things are settling down for me finally, so I can get back to
> recreational programming. Seeing the complaints of some Mac users about
> there being no tools to create Mesh2 objects for 3.5, I figured it was
> time for me to put my money where my mouth is and go ahead and code some
> Java utility.
>
> I can program. The docs describe the output. Now all I need is to know
> what kind of model files need to go in to get converted. What do you
> guys want support for?
>
> My current plan is to do a command-line converter in Java that also has
> an optional UI component. It would work under Windows 95, 98, ME, XP,
> NT, 2K, Mac OS 9, Mac OS X, Linux, Solaris, Irix, HP-UX, OS/2 and others
> with one single unified 'binary'.
>
> Oooh. Sound good? Anyone interested?
>
>
> --
> Jon A. Cruz
> http://www.geocities.com/joncruz/action.html
>
>
>
>


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