POV-Ray : Newsgroups : povray.general : Mesh polygon reduction? : Mesh polygon reduction? Server Time
20 Nov 2024 10:20:03 EST (-0500)
  Mesh polygon reduction?  
From: jarbee
Date: 25 Sep 2001 21:12:29
Message: <3bb12b7d@news.povray.org>
Has anyone thought or heard of using a self-organizing map algorithm to
reduce the number of polygons in a mesh?
Although it may not give results as good as other algorithms, I'm thinking
some interesting effects, could be accomplished, like combining >1 meshes,
using "control points" to influence shape, and creating
draped-cloth-over-object type effects.
Meshes could also be interpolated from point density data using (almost) the
same algorithm.

Any thoughts?

Dave.


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