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Has anyone thought or heard of using a self-organizing map algorithm to
reduce the number of polygons in a mesh?
Although it may not give results as good as other algorithms, I'm thinking
some interesting effects, could be accomplished, like combining >1 meshes,
using "control points" to influence shape, and creating
draped-cloth-over-object type effects.
Meshes could also be interpolated from point density data using (almost) the
same algorithm.
Any thoughts?
Dave.
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