|
![](/i/fill.gif) |
"Rune" <run### [at] mobilixnet dk> wrote in message
news:3baf924c@news.povray.org...
> Thanks for all your positive comments on the previous version!
>
> I was not quite satisfied with the transition between the path and the grass
> though, so I experimented a bit more with that.
>
> Now, at the expense of speed (a whole 5 minutes), I've added the option to
> use grass maps. You can use any function to control the density of the
> grass. Granted, the grass map used in this scene is a bit strange, but it
> shows clearly what it can be used for. The function used for the grass map
> here is a planar pattern function for the path multiplied with a noise3d
> function for the random spots of grass.
>
> Hope you like it!
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
Just keeps getting better :)
^"^
Post a reply to this message
|
![](/i/fill.gif) |