|
![](/i/fill.gif) |
"Duncan Adamson" <dja### [at] doc ic ac uk> wrote in message
news:3ba9f51b$1@news.povray.org...
> Unless this is a brand new or extremely well cared for ornamental well,
why
> not put some licken/moss/algae on it.
Good idea. Although I would think that in a desert very little
moss/lichen/algea would grow.
> The bottom bricks are not mortared and yet the water level is above them.
> Why doesn't it come out the gaps? Perhaps lower the water level or block
> the gaps.
Have you seen the inca stone work? The blocks are all strange angles but
after several hundred years they still fit together so tight that you can't
get a razor blade between them. Although the way I have the blocks set up
it doesn't look that good. Anybody have a suggestion on how to change that?
> I don't know exactly the feel you are going for but unless the blocks are
> bought from a local builders merchant they should all be slightly
different
> colours.
Good point. Texturing is not my strong point.
> By the way, how did you position the bricks - can you send me the source?
#declare ringoblocks = union {
#declare i = 0;
#while(i < 360)
// create a box that extends between the 2 specified points
object {
Stone_B_01(BlockX, BlockY, BlockZ, BrickRound)
//Stones adapted from Christoph Hormann's brick macro
//modified and updated for POV 3.5
translate <0, 1.08, -0.8>
rotate y*i
}
#declare i = i + 30;
#end
}
object { ringoblocks }
object { ringoblocks translate y*0.15 rotate y*15}
object { ringoblocks translate y*0.3}
ps. if Christoph or somone he knows is reading this: If you want me to
remove the bricks and start from scratch just ask. Sorry for any
inconvenience.
> Thanks
> Duncan Adamson
> dja### [at] doc ic ac uk
>
> "Andrew Kothmann" <ako### [at] home com> wrote in message
> news:3ba92bcf$1@news.povray.org...
> > As the name says it is a well. I am looking for other objects to put it
> > without destroying the feel. Oh, rendered with povray 3.5 beta1 with
> > radiosity.
> >
> >
> >
>
>
Post a reply to this message
|
![](/i/fill.gif) |