POV-Ray : Newsgroups : povray.binaries.scene-files : Views macro : Re: Views macro Server Time
2 Sep 2024 12:16:28 EDT (-0400)
  Re: Views macro  
From: Nekar Xenos
Date: 20 Sep 2001 04:36:06
Message: <3ba9aa76@news.povray.org>
Thanks. Will take a look at it.

- Nekar
"Mael" <mae### [at] hotmailcom> wrote in message news:3ba9915b@news.povray.org...
> here is an include file for pov3.5 to render an object with 4 views as in a
> modeler
> to use it you have to include "views.inc" , declare your object and call the
> macro Views (you don't need camera or lights, but the object must have a
> texture)
>
> Views (my_object,view1,view2,view3,view4,same_scale,bounding_box,samples)
>
> parameters :
> -my_object : the object you want to visualize
> -view1 to view4 : the four views, for each you choose among "front", "back",
> "top", "bottom", "left", "right", "perspective"
> -same_scale : use the same scale for the 4 views if yes, and if no use
> different scale
> -bounding_box : render the bounding box if yes
> -samples : if 0 use the min/max extent from povray, else the macro attempts
> to find a better bounding using the trace function (sometimes the bounding
> of pov is not very good for csg object), don t use a too large number anyway
> , the algorithm is not very good (around 30 should be ok)
>
> ex: Views(obj,"front","left","top","perspective",yes,no,0)
>
> M
>
>
>
>


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