POV-Ray : Newsgroups : povray.beta-test : triangle texture interpolation : Re: triangle texture interpolation Server Time
31 Jul 2024 02:21:35 EDT (-0400)
  Re: triangle texture interpolation  
From: Warp
Date: 19 Sep 2001 18:44:23
Message: <3ba91fc7@news.povray.org>
Nathan Kopp <nat### [at] koppcom> wrote:
: I don't think so.  Do you think we should require commas in "mesh" for
: consistency?

  As long as it doesn't make it harder to create items in a loop/macro/etc.

  The greatest thing of commas being optional in most lists is exactly that:
You don't have to worry about extra commas at the end of the list when creating
the lists automatically.

  Another possibility is that a #-command could work effectively as the same
kind of separator as a comma.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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