POV-Ray : Newsgroups : povray.beta-test : Array headaches : Re: Array headaches Server Time
31 Jul 2024 00:30:15 EDT (-0400)
  Re: Array headaches  
From: Trevor Quayle
Date: 18 Sep 2001 20:53:06
Message: <3ba7ec72@news.povray.org>
It worked for me. I just copied-and-pasted and ran it as you have it
written.

-tgq


--
camera{location z*13look_at 0}light_source{15 15looks_like{sphere{0 10
}pigment{rgb 1}finish{ambient 15}}}union{torus{3,0.5rotate x*90}cone{y
*4,.5,-y*8,0}cone{-x*4,.5,x*8,0}pigment{rgb<.7,.6,.4>}finish{ambient 0
diffuse 0reflection{1fresnel on metallic 1}}interior{ior 25}rotate 15}
plane{y,-7pigment{checker rgb 0rgb 1scale 4}finish{diffuse.1}}//   TGQ

"David Wallace" <dar### [at] earthlinknet> wrote in message
news:3BA### [at] earthlinknet...
> The following code segment worked perfectly in 3.1g but seems to be
> broken:
>
> // Start Code
> #declare view = array[10] {
>  camera { location <-20.0, 25.0 ,-101 > look_at <140.0,  0.0 , 92.0> },
> // 0. Primary view
>  camera { location < 10.0,  5.0 , -1.5> look_at <  0.0,  0.6 ,  0.0> },
> // 1. Medium object snapshot
>  camera { location <  2.0,  0.2 , -1.0> look_at <  0.0,  0.0 ,  0.0> },
> // 2. Small object snapshot
>  camera { location <  0.0,800.0 , -1.0> look_at <  0.0,  0.0 ,  0.0> },
> // 3. Bird's eye view
>  camera { location < -1.0, 31.0 , 24.0> look_at < -1.0, 29.0 ,  0.0> },
> // 4. Interior view
>  camera { location <-96.0, 37.0 ,181.5> look_at <  0.5, 48.6 ,  0.0> },
> // 5. Large object snapshot
>  camera { location <-40.0,  8.0 , -9.0> look_at <-50.0,  1.0 ,-55.0> },
> // 6. Room panorama
>  camera { location < -3.0,  3.0 , 32.0> look_at <-20.0,  5.0 , 23.0> },
> // 7. Altar view
>  camera { location < 23.0, 15.0 , 32.0> look_at <  0.0, 40.0 ,  1.0> },
> // 8. Roof view
>  camera { location <  0.0,  2.0 , 18.0> look_at <  0.0,-10.0 ,-21.0> }
> // 9. Organ view
> }
>
> camera { view[5] }
> // End Code
>
> I get a "Parse Error: No matching } in 'object', camera found instead"
> on the last line of this section.  I use this camera array trick in
> complex scenes to preserve the main shot and to debug problem areas and
> component objects.  Why has this seemingly obvious use of array elements
> ceased to work?
>
>
>
>


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