POV-Ray : Newsgroups : povray.beta-test : problem with isosurface: beta 1: windows : Re: problem with isosurface: beta 1: windows Server Time
31 Jul 2024 00:27:07 EDT (-0400)
  Re: problem with isosurface: beta 1: windows  
From: anoop
Date: 18 Sep 2001 06:09:11
Message: <3ba71d47@news.povray.org>
Mike Williams wrote in message ...
>Wasn't it anoop who wrote:
>>Hi,
>>
>>Am getting a weird result with this (can anybody with beta2
confirm?):
>>    isosurface {
>>        function {(x+y)^3}
>>        contained_by {sphere {0, 2}}
>>        pigment {color rgb <.5, .35, .15>}
>>}
>>Atleast I *think* I am (since I'm learning isosurfaces using the
docs)
>>and megapov seems to confirm it. I'm using povray3.5 beta1 on a
win98
>>machine.
>
>This particular function needs a largish max_gradient. Try adding
>"max_gradient 10". Also, adding "open" to the end of your contained
by
>may[1] help you see the actual surface, rather than the edge of your
>contained_by object.
>
>Here's a complete scene that shows the surface behaving correctly in
>3.5b2

Thanks. will try it out: the starting tutor in the docs had not
mentioned anything about max_gradient - though I remember reading
something about it elsewhere - perhaps in your tutorial (just glance
dthru it - wanted to practice it after this)

>My Isosurface Tutorial has now been updated to include 3.5 syntax if
>that helps <http://www.econym.demon.co.uk/isotut/index.htm>. In
>particular the page of that tutorial relevant to this situation is
><http://www.econym.demon.co.uk/isotut/maxgradient.htm>
>
>
>[1]Depending on which side of the plane you've positioned your
camera.


Have already d'led it: will go thru it properly.Thanks again

-Anoop


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