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.. I tried ame animated media ... just for testing I used this
(I hope it's OK to post the source here (it's soo small compared to the
file))
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// MyMediagames : Animated Media
//
// Jan Walzer 2001
// +KFI0 +KFF250 +KI0 +KF1 +A0.5
// 7h27m33s for 320x240 on a Athlon 1.3GHz
#include "functions.inc"
camera
{
location <0.0 , 2.0 ,-5.0>
look_at <0.0 , 0.0 , 0.0>
angle 20
right x*image_width/image_height
}
sphere{0,1.1 hollow on
pigment{color rgbt <0,0,0,1>}
finish {ambient 0 diffuse 0}
ior{
media{
emission rgb 1.6
intervals 19
aa_level 3
aa_threshold 0.01
density {
crackle
color_map {
[0.000,0.070 color rgb <0,0,1.3> color rgb <1.00,1,0>*0.85]
[0.070,0.120 color rgb <1,1,0> color rgb <0.00,0,0>]
[0.120,0.500 color rgb <0,0,0> color rgb <0.00,0,0>]
[0.500,1.000 color rgb <0,0,0> color rgb <0.45,0,0>]
}
warp {
turbulence (sin(clock*2*pi)+1)/4
octaves 3
lambda (sin(clock*4*pi))
}
scale 0.5
}
}
}
}
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the bad thing is, that the compressor killed the smoothness ...
--
Jan Walzer <jan### [at] lzernet>
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Attachments:
Download 'test.avi.dat' (443 KB)
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