POV-Ray : Newsgroups : povray.general : Slow CSG : Re: Slow CSG Server Time
20 Nov 2024 10:21:30 EST (-0500)
  Re: Slow CSG  
From: Chris Jeppesen
Date: 13 Sep 2001 14:21:06
Message: <3ba0f912@news.povray.org>
Turn off the "eliminate maunal bounding" option (-ur). POV always thinks it
can bound better than you can, but it is frequently wrong when trying to
bound a difference.

turn on the display of bounding boxes (+ud) and see if huge areas of the
screen are in the bounding box of a small object

"Arnold the Aardvark" <aar### [at] NOTTHIStubulidentatademoncouk> wrote in
message news:3ba0d4cc$1@news.povray.org...
> I created a shape by using the difference between a torus
> and a union of many cylinders. This renders very slowly.
> If I render the union of cylinders as the object it is much,
> much faster. I am using bound_by.
>
> Are there any other optimisations I can use for the difference?
>
> Thanks.
>
>
> Arnold the Aardvark
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.