POV-Ray : Newsgroups : povray.binaries.images : Parallel lights? : Re: Parallel lights? Server Time
17 Aug 2024 16:14:56 EDT (-0400)
  Re: Parallel lights?  
From: Duncan Adamson
Date: 13 Sep 2001 11:29:56
Message: <3ba0d0f4$1@news.povray.org>
Plane looks fantastic.  A few comments

City lighting:
If this is a bomber over the UK, I can tell you that we don't have US style
street blocks.  Our roads (especialy in cities) go everywhere.  try
www.multimap.com for a street map of the UK and you will see what I mean.

Flak:
I am not certain about this but should there really be so much flak in the
sky.  All the films (not always accurate I agree) I have seen seem to have
less.

Other comments:
Is this a lone bomber (perhaps the last one left in a mission - in which
case should there be some damage to the survivor).  Otherwise, where is the
rest of the squadron.

Duncan
"Skip Talbot" <sta### [at] uiucedu> wrote in message
news:3ba048a7$1@news.povray.org...
Hey guys,

This is a shot I recently completely and is the last time I will run it
because the render time is simply horrendous.  It's a six engine German
bomber flying at dusk, the sky covered in anti-aircraft flak.  I had two
computers chewing this and it took days.  With the thousands of media
objects combined with the glows and motion blurring, the computer almost
came to a screeching halt.  Anyway, I wanted to have the underside of the
aircraft bathed in orange light.  To attempt this I placed an area light
underneath the aircraft but it left behind unwanted effects.  You can see
the light source in the windscreen when all I wanted was a kind of evenly
spaced orange glow.  Would MegaPov's/3.5's parallel lights accomplish this?
Any comments on the flak or city lighting?

Skip
sta### [at] uiucedu


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