POV-Ray : Newsgroups : povray.binaries.images : WIP Car 2 : Re: WIP Car 2 Server Time
17 Aug 2024 22:19:27 EDT (-0400)
  Re: WIP Car 2  
From: Nekar Xenos
Date: 13 Sep 2001 10:58:49
Message: <3ba0c9a9@news.povray.org>
"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3ba0c3f8@news.povray.org...
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3ba0bba1@news.povray.org...
> >
> > "Bill DeWitt" <bde### [at] cflrrcom> wrote in message
> > news:3b9f57a1$1@news.povray.org...
> > >
> > > "Nekar Xenos" <j-p### [at] citywalkcoza> wrote :
> > > >
> > > > The windows still aren't quite right yet, I'll have to work on that
> still.
> > >
> > >     They need an edge. No matter how hard you try for streamlining,
> windows
> > > will always have an edge.
> > >
> > Do you have any ideas on how to do that, Bill? I've been thinking of using
> trace
> > + sphere-sweeps + CSG, but I've never used trace before. Am I on the right
> > track?
>
>     I don't know how you modeled it to begin with. I seem to remember that
> you used rhino, if so, and they are separate objects, you could make them
> solid then bevel the edges.

I only used blobs and CSG in Pov 3.5 Beta. Actually I did try it first in Rhino
1.1 Trial but gave up when I only had 4 saves left...

- Nekar


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