POV-Ray : Newsgroups : povray.beta-test : Suggested bicubic patch uv mapping changes : Re: Suggested bicubic patch uv mapping changes Server Time
31 Jul 2024 04:18:16 EDT (-0400)
  Re: Suggested bicubic patch uv mapping changes  
From: Nathan Kopp
Date: 13 Sep 2001 01:54:56
Message: <3ba04a30$1@news.povray.org>
"Mike Hough" <Ama### [at] aolcom> wrote...
>
> I've spent the entire weekend working on a fix because this is close to
> being official and think I have found a good solution.  Only 3 files need
to
> be changed.  The following is using the original code from MegaPOV.

Thanks for working on this.  The results in p.b-t.b look great!  Your
contribution is appreciated and I will work to incorporate this fix into POV
3.5.

I have two comments and questions:
You completely rewrote MTransUVPoint.  Really, what you've created is a new
function, not a new version of MTransUVPoint.  Your function takes
completely different inputs and yeilds a different output.  This new
function deserves a new name.  Do you have a suggestion?

Also, since MSquareQuad does not need to be called, we'll probably remove
the call, but leave the function.  It is part of the general collection of
matrix functions, so it will probably stay in case sombody needs to use it
in the future.  Also, if Shape->Mapping is no longer used, we should remove
it completely.  I'm not sure if it is used anywhere else - do you know?

One more question:  Do you have a simple test scene that I could use for
testing?  (Maybe with two patches with a pattern-based texture.)  Thanks!!!

-Nathan


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.