POV-Ray : Newsgroups : povray.beta-test : (Mac) Mesh question : Re: (Mac) Mesh question Server Time
31 Jul 2024 12:18:03 EDT (-0400)
  Re: (Mac) Mesh question  
From: Warp
Date: 11 Sep 2001 04:02:05
Message: <3b9dc4fd@news.povray.org>
Tom Stone <tom### [at] teliacom> wrote:
:>   - You can use a third-party program which has the ability of writing a
:> triangle mesh in POV-Ray format.

: Ah, good news again. Where can I find it?

  "It"? There are many. For many purposes. Some convert meshes from other
formats, others create meshes algorithmically (eg plants and trees from
lparser algorithms) and so on. It depends on what you want to do.

: So, while a programmer can make amazing things with this format, I
: still guess that the main reason for it's inclusion in the official release is to
: provide a practical way for the  average user to use UV-mapped meshes.

  What else would it be? Meshes are extremely efficient primitives. POV-Ray
can render a mesh with hundreds of millions of triangles in question of
minutes. It's an extremely useful primitive because of its efficiency and
because it's the most common primitive used in modellers.

: If I want to make
: an image of a man reading a book, then it seems practical if I can use an
: UV-mapped mesh model of the man. The documentation seems to imply that I can do
: that.

  Of course you can do that, but you need some way of converting that model
to a format which POV-Ray can read.

: What do the POV team gain from pretending that there isn't a need for a Mesh2
: converter on the Mac platform?

  Who said there's no need for a converter? I still don't understand this idea
of yours.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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