POV-Ray : Newsgroups : povray.binaries.scene-files : cloud code from more balls : Re: cloud code from more balls Server Time
2 Sep 2024 12:16:25 EDT (-0400)
  Re: cloud code from more balls  
From: Mick Hazelgrove
Date: 10 Sep 2001 13:28:43
Message: <3b9cf84b@news.povray.org>
oops! you'll need this too.

#version 3.5;
#include"functions.inc"
#declare Rad_on =0;

global_settings {
assumed_gamma 1.0
max_trace_level 12
noise_generator 1

 #if(Rad_on =1)
   radiosity{
   pretrace_start 0.08
   pretrace_end   0.01
   count 20
   nearest_count 5
   error_bound 0.4
   recursion_limit 1
   low_error_factor 0.5
   gray_threshold 0
   minimum_reuse 0.015
   brightness 1.5
   adc_bailout 0.006
   normal on
  }
 #end
}

#declare Rad = 2500000 / (2 * pi);

camera {
 location <0,-1.975,-14.25> //was -15 y was -1.85
 angle 55
 look_at <0,0,0>
}

light_source {<0,500000,93000000>
color rgb <0.9965, 0.675, 0.275> *.15
media_attenuation on
media_interaction on
 }


light_source {<-100,200,-100>
color rgb <0.99, 0.75, 0.25>*.325
media_attenuation off
media_interaction off
}


sky_sphere
{
  pigment
  {
    gradient y turbulence .2
    color_map { [0.0 color rgb <1,.9,.375>/2  ] [0.8 color
rgb<.7,.8,1> ] }rotate x*15 // <.8,.8,.9>
  }
}

plane{y,-5 pigment{rgb<.8,.4,.2>}
normal{bumps .5 scale 2}
finish{reflection .75 ambient 0 diffuse .1
}
}


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