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Tom Stone <tom### [at] telia com> wrote:
: And I'm not sure that it is fair to call it a "standard". No Mesh2 file have
: ever been produced on a Mac.
Render the SDL raytracer tutorial example which comes with the documentation
and there you are.
: I'm just commenting that the documentation seems to imply that
: I can use it, when several hours of searching on the Internet reveals
: that I can't.
Why couldn't you? I used it in that tutorial without the need of any third
party program. I just used it and period.
If the documentation says that mesh2 is *mainly* intended for file
conversions, that doesn't mean that you couldn't use it directly (as I did).
It's the exact same thing as with bicubic patches: They are mainly intended
for third party programs. However, nothing stops you from using the directly.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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