POV-Ray : Newsgroups : povray.beta-test : POV-Ray 3.5 Scenes : Re: POV-Ray 3.5 Scenes Server Time
31 Jul 2024 06:20:10 EDT (-0400)
  Re: POV-Ray 3.5 Scenes  
From: JRG
Date: 7 Sep 2001 17:05:05
Message: <3b993681@news.povray.org>
What about a simple *photorealistic* object in a plane, and then a lighting
dome (sky_sphere) to make it look even better. It's a quite abused theme,
but it doesn't take too long to render and can make new pov users happier...
I have lots of scenes like this.

--
Jonathan

"Gilles Tran" <tra### [at] inapginrafr> ha scritto nel messaggio
news:3B993584.7F50A3AF@inapg.inra.fr...
> David Buck wrote:
>
> > Let's show what POV-Ray can really do.
>
> The paradox is that our collective demand for really nice stuff is so high
> that it's getting hard to make artistic images (of the wow! kind at least)
> that can still fit in a regular Povray distribution, have acceptable
> hardware requirements and render in acceptable times. For instance, I
tried
> to make a simple sunset-over-water image for "advanced" but while the
> results were good I stopped working on it because the ridged multifractal
> water would have made it impossibly slow for many users. Complex radiosity
> scenes are also a problem : the two rad images in the "blocks" directory
> already require more than 100 Mb of RAM to render at good quality.
> Another example is the abyss.pov image : it looks better when the area
light
> is turned on but then the render time takes off.
>
> One possible way, however, would be at least to "touch up" the present
> scenes so that they look better but I don't know about the possible
> copyright problems.
>
> G.
>
> --
>
> **********************
> http://www.oyonale.com
> **********************
> Graphic experiments
> Pov-ray gallery
>
>


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