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"Thorsten Froehlich" <tho### [at] trfde> wrote:
> Maybe there are any literature references on how the algorithm works?
>Or any other detailed description?
I have submitted a paper of the algorithm ("method 2" in the patches)
to an international workshop of implicit surfaces.
But that paper was rejected.
This would be because I do not have any background in computer
science (my major research field is materials science).
Followings are short description of the algorithm. It is very
simple. If someone interested in details, I can send the rejected
paper by e-mail.
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THE METHOD OF ISOSURFACE SEARCHING
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The isosurface searching is a recursive subdivision method.
In the first step, POV-Ray calculate the function values F(d_1)
and F(d_2) on the ray , where d is the distance from the initial
point and d_1<d_2.
If there is a possibility of isosurface between d_1 and d_2,
POV-Ray will calculate function value at another point 'd_3'
on the ray between the two points 'd_1' and 'd_2'.
The possibility is evaluated with the values F(d_1), F(d_2),
the length from d_1 to d_2, and MAX_GRADIENT.
Then, if there is a possibility of isosurface between 'd_1' and
'd_3', POV-Ray calculate another point between 'd_1' and 'd_3'.
If there is no possibility between 'd_1' and 'd_3', POV-Ray
looks for another point between 'd_3' and 'd_2', and so on.
These calculations are carried out recursively until
(d_n-d_n')<"ACCURACY".
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