POV-Ray : Newsgroups : povray.general : Meshes & polygon edges : Re: Meshes & polygon edges Server Time
20 Nov 2024 12:47:32 EST (-0500)
  Re: Meshes & polygon edges  
From: Warp
Date: 4 Sep 2001 04:10:04
Message: <3b948c5a@news.povray.org>
The problem with triangulating polygons is that uv-mapping is greatly
affected by the triangulatization process. This comes as a surprise to
most people, but what can happen is the following:

http://www.cs.tut.fi/~warp/uvproblem.gif

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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