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Tony[B] <ben### [at] catholicorg> wrote:
: Blurred reflections and transparency:- see MegaPOV and Chris Huff's work
If I have understood it correctly, I think that the idea behind the decision
that they were not included in 3.5 is that they are too specific. By this
I mean that the goal for pov4 is to create some generic way of defining
surface properties which allows, among other things, to create blurred
reflection/refraction effects defined by the user. That is, you don't tell
povray to use blurred reflection with a keyword, but instead there's a more
generic way of doing it so that the end result is the same (but you can also
make much more with it).
: Non-linear transformations
: displacement-mapping:- http://graphics.stanford.edu/papers/displace/
I suppose these would require tesselation.
: Efficient Rendering of Scenes with Many Objects (Like Plants):-
What would be more efficient than using meshes?
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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