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For whiskey 4.jpg I made the following exact changes to the files you
posted:
Turned off radiosity
Scale the glass larger by 3
Raised the camera location to location < 2.424,-5.483, 5.253>
Change background colour to white "background{color<1,1,1>}"
Change max_trace_level to 100 (probably way higher than it needs to be but I
wanted to be sure to eliminate that problem)
And finally in the Glass2 texture in whiskey.inc, change the pigment to
color rgbf <1.0, 1.0, 1.0, 0.9>
If you want the light to appear darker use attenuation rather than changing
the filter component (It also makes the shadow look better)
Actually I have been playing with glass textures quite a bit this past week
and I find I prefer some of the MegaPOV options. I rendered this one for
you last night (1h55min, photons, no radiosity (sorry to all ye radiosity
lovers, I haven't had much luck with it yet :( ))
Reply if you want some info on the MegaPOV settings I've been using
-tgq
"Paragon" <use### [at] host com> wrote in message news:3b8d397a@news.povray.org...
> Actually, I have had some success with the tips you gave me, but how you
> achieved the glass in whiskey4.jpg is eluding me...is it possible for you
to
> post the scene files for that render (or the updated MegaPOV files if
that's
> the case)?
>
> Thanks
> -Paragon
>
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Attachments:
Download 'whiskey6.jpg' (143 KB)
Preview of image 'whiskey6.jpg'
![whiskey6.jpg](/povray.binaries.images/attachment/%3C3b8e279f%40news.povray.org%3E/whiskey6.jpg?preview=1)
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