POV-Ray : Newsgroups : moray.win : Moray 'handedness' vs. POV-Ray : Re: Moray 'handedness' vs. POV-Ray Server Time
8 Jul 2024 10:20:47 EDT (-0400)
  Re: Moray 'handedness' vs. POV-Ray  
From: Warp
Date: 29 Aug 2001 10:13:53
Message: <3b8cf8a0@news.povray.org>
Mark M. Wilson <mmw### [at] ncsldcrstatencus> wrote:
: Never occurred to me that you could do a negative scale -- does that
: help make a mirror image of a non-symmetrical obj. in a way that merely


  Again, think about your hands: No matter how you ROTATE your right hand,
it will never be identical to your left hand. So rotating doesn't help.
  A negative scaling just mirrors the object in the direction of the axis
(internally it doesn't differ at all from a regular positive scale).

: That sounds really interesting -- I'll have to check it out.  Is the
: syntax for doing a RH camera addressed in the POVray manual?

  What you have to do to make a right-handed camera is to, surprise surprise,
mirror the camera about an axis.
  For more details, see
http://www.students.tut.fi/~warp/povVFAQ/morayVFAQ.html#handedness

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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