POV-Ray : Newsgroups : povray.binaries.images : Focal-Blur Fun! (80kbu) : Re: Focal-Blur Fun! (80kbu) Server Time
17 Aug 2024 20:23:46 EDT (-0400)
  Re: Focal-Blur Fun! (80kbu)  
From: Bob H 
Date: 29 Aug 2001 00:15:07
Message: <3b8c6c4b@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3b8c1030@news.povray.org...
>
> "Tony[B]" <ben### [at] catholicorg> ha scritto nel messaggio
> news:3b8a7a2b@news.povray.org...
>
> >    finish
> >    {
> >     ambient 0 diffuse 0
> >     reflection {1 metallic}
> >     specular 3 roughness 0.01
> >     metallic conserve_energy
> >    }
>
> Perfectly polished mirrors, and nice new syntax for reflection... Why are
> you using conserve_energy with non-transparent objects?

I believe conserve_energy can reduce reflection oversaturation even on
opaque objects.  But, "why are there two 'metallic' keywords used and no
brilliance?", is my question.  :-)

Bob H.


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