> > You lost me there ... what are you evaluating ?
>
> The single color of each tile.
>
> > and ... faster than what ???
>
> Than setting the color inside the loop which places the tiles, something
> like #declare p1=0; #if (p1=0) #declare Color=red #else ...
> --
> Jonathan
>
Hmmmm ... so what is eval looking at to determine the color/texture ?
You still place the tiles but when and how do you color them ?
Sorry . . . how you are doing this still escapes me and it seems that a
decision still has to be made somewhere in the code to determine what
texture to apply . . .
An example would do me much better as then I can see it ...
would you be willing to share some simple code that demos the color
evaluation and then the coloring and placement?
Thanks.
--
Y
Post a reply to this message
|