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"Francois Labreque" <fla### [at] videotron ca> wrote in message
news:3B83B2C3.AF8C5C5E@videotron.ca...
>
> Is it just me or is the skull squashed against the helmet's face?
Don't think so, I'll have a close look
> Is the lighting of the dragon real, or did you crank up the ambient so
> we could see it? To me, it seems just a tad too bright compared to
> other objects that far in the cave.
Same ambient as everything else, slightly higher diffuse
>
> Indeed. Try a color_map that goes from completely black to completely
> transparent.
got a wrinkles pigment clear to very dark grey.
> I had to adjust the gamma correction of my videocard to waaaaayyyy up
> there to see it. Put a torch or a lava pit close to it. Or make the
> loot a lot bigger.
>
I've removed it. Too much time and memory for something that was barely
visible.
I might scatter a few more shiny objects around the front
Gail
--
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* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
*************************************************************************
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