POV-Ray : Newsgroups : povray.binaries.images : WIP Dragon cave take 2 (33kbu) : Re: WIP Dragon cave take 2 (33kbu) Server Time
18 Aug 2024 02:22:46 EDT (-0400)
  Re: WIP Dragon cave take 2 (33kbu)  
From: Gail Shaw
Date: 22 Aug 2001 10:35:50
Message: <3b83c346@news.povray.org>
"Francois Labreque" <fla### [at] videotronca> wrote in message
news:3B83B2C3.AF8C5C5E@videotron.ca...
>
> Is it just me or is the skull squashed against the helmet's face?

Don't think so, I'll have a close look

> Is the lighting of the dragon real, or did you crank up the ambient so
> we could see it?  To me, it seems just a tad too bright compared to
> other objects that far in the cave.

Same ambient as everything else, slightly higher diffuse

>
> Indeed.  Try a color_map that goes from completely black to completely
> transparent.

got a wrinkles pigment clear to very dark grey.

> I had to adjust the gamma correction of my videocard to waaaaayyyy up
> there to see it.  Put a torch or a lava pit close to it.  Or make the
> loot a lot bigger.
>

I've removed it. Too much time and memory for something that was barely
visible.
I might scatter a few more shiny objects around the front

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm     Magic: The Gathering*
*************************************************************************


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