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"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3b824926$1@news.povray.org...
> I really know what you mean. I have the same problem in my scenes. I think
> I'll have to leave realistic human beings to those who have real skills in
> this field. Poser helps a little, but when it comes to clothing I'm stuck
to
> what I find on the web an it's often not so flexible.
> Clothsim might help with some dynamic clothes like coats and such, if
there
> is not to much interaction with the actual body. So Ingos's suggestions
> might work.
I use Rhino a lot for modelling (the helmet was created in rhino) so
modelling clothes is possible,
but takes quite a long time. If I'm lucky poser will have the style of
clothing I'm thinking
of and if not, a sleeveless shirt shouldn't take too long to model (I hope)
> Well uhm, it's been a while since I wrote my last iso-statement. But as
far
> as I know, those spots appear because the rays "slip through" the surface
> and goes on until Pov decides it's hitting the background. Please try it,
> I'll gladly hear that I'm wrong.
Will do.
> A partial render of the scene should
> suffice, if it takes to long (BTW how long does this scene take to
render?).
With all the objects at 512*384 (my normal working resolution) aa0.3 about
25 min
With area lights, 800*600 aa0.1 almost 2 hours. Athlon 1GHz
Gail
*************************************************************************
* gsh### [at] monotixcoza * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
*************************************************************************
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