POV-Ray : Newsgroups : povray.binaries.images : WIP Dragon cave take 2 (33kbu) : Re: WIP Dragon cave take 2 (33kbu) Server Time
17 Aug 2024 20:21:41 EDT (-0400)
  Re: WIP Dragon cave take 2 (33kbu)  
From: Marc-Hendrik Bremer
Date: 21 Aug 2001 07:42:30
Message: <3b824926$1@news.povray.org>
Gail Shaw schrieb in Nachricht <3b82311c@news.povray.org>...
>Not a knight. The story is a couple of treasure hunters are searching for
>the dragon's
>treasure, not realising that the dragon is still around. I thought about
>adding a person
>in the foreground, but I'm scared that it's going to ruin the scene. I
don't
>think my poser/modelling
>skills are up to creating a person in medieval style clothing
>

I really know what you mean. I have the same problem in my scenes. I think
I'll have to leave realistic human beings to those who have real skills in
this field. Poser helps a little, but when it comes to clothing I'm stuck to
what I find on the web an it's often not so flexible.
Clothsim might help with some dynamic clothes like coats and such, if there
is not to much interaction with the actual body. So Ingos's suggestions
might work.

>> Those black spots don't look like max-gradient problems to me, but I may
>> well be wrong. If in doubt try setting the background color to a bright
>> green - if IIRC those spots should show the BGColor as well.
>
>?? I know max-trace problems leave spots in the BGColor, I thought
>max-gradient
>problems just left holes in the isosurface

Well uhm, it's been a while since I wrote my last iso-statement. But as far
as I know, those spots appear because the rays "slip through" the surface
and goes on until Pov decides it's hitting the background. Please try it,
I'll gladly hear that I'm wrong. A partial render of the scene should
suffice, if it takes to long (BTW how long does this scene take to render?).


So long,

Marc-Hendrik


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