POV-Ray : Newsgroups : povray.binaries.images : WIP Dragon cave take 2 (33kbu) : Re: WIP Dragon cave take 2 (33kbu) Server Time
17 Aug 2024 20:19:52 EDT (-0400)
  Re: WIP Dragon cave take 2 (33kbu)  
From: Mick Hazelgrove
Date: 21 Aug 2001 03:58:05
Message: <3b82148d@news.povray.org>
Hi Gail

Yes, add some small fill in lights in contrasting colours as the pic is far
too dark. Perhaps try an HF for the cave walls and very large numbers for
the normals, use several in a normal map.

Mick


"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3b8208ab@news.povray.org...
> I've toned down the textures on the columns and made them rougher,
scattered
> the bones, added the dragon, a few more objects in the foreground and the
> dragon's
> treasure pile.
>
> The dragon is a poser model bought at renderosity
>
> I've added a burnt texture to the bones and helm, but it's not very
visible.
>
> There are a few black spots on the closer stones. Max gradient problem I
> think.
>
> The dragon's treasure pile is not very visible, been quite far back in the
> cave. I'm not sure
> whether I should add another light to pick out the treasure, or if I
should
> remove it.
>
> The cave walls still look terrible. I tried adding various noise3d
functions
> to the wall's function,
> I tried RMF and both looked very fake. The main function is a scaled
sphere
> sign -1.
> I'm tempted at the moment to move the walls so far away from the camera
that
> they can't be seen,
> but that feels like cheating.
>
> Comments? Suggestions (esp re the walls <grin>)
> Gail
> *************************************************************************
> * gsh### [at] monotixcoza                *   Step into the abyss,           *
> * http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
> *************************************************************************
> * Just think of me as the storm before the calm     Magic: The Gathering*
> *************************************************************************
>
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.