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I've toned down the textures on the columns and made them rougher, scattered
the bones, added the dragon, a few more objects in the foreground and the
dragon's
treasure pile.
The dragon is a poser model bought at renderosity
I've added a burnt texture to the bones and helm, but it's not very visible.
There are a few black spots on the closer stones. Max gradient problem I
think.
The dragon's treasure pile is not very visible, been quite far back in the
cave. I'm not sure
whether I should add another light to pick out the treasure, or if I should
remove it.
The cave walls still look terrible. I tried adding various noise3d functions
to the wall's function,
I tried RMF and both looked very fake. The main function is a scaled sphere
sign -1.
I'm tempted at the moment to move the walls so far away from the camera that
they can't be seen,
but that feels like cheating.
Comments? Suggestions (esp re the walls <grin>)
Gail
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* gsh### [at] monotixcoza * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
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* Just think of me as the storm before the calm Magic: The Gathering*
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