POV-Ray : Newsgroups : povray.binaries.images : WIP Dragon cave take 2 (33kbu) : WIP Dragon cave take 2 (33kbu) Server Time
17 Aug 2024 20:22:36 EDT (-0400)
  WIP Dragon cave take 2 (33kbu)  
From: Gail Shaw
Date: 21 Aug 2001 03:07:23
Message: <3b8208ab@news.povray.org>
I've toned down the textures on the columns and made them rougher, scattered
the bones, added the dragon, a few more objects in the foreground and the
dragon's
treasure pile.

The dragon is a poser model bought at renderosity

I've added a burnt texture to the bones and helm, but it's not very visible.

There are a few black spots on the closer stones. Max gradient problem I
think.

The dragon's treasure pile is not very visible, been quite far back in the
cave. I'm not sure
whether I should add another light to pick out the treasure, or if I should
remove it.

The cave walls still look terrible. I tried adding various noise3d functions
to the wall's function,
I tried RMF and both looked very fake. The main function is a scaled sphere
sign -1.
I'm tempted at the moment to move the walls so far away from the camera that
they can't be seen,
but that feels like cheating.

Comments? Suggestions (esp re the walls <grin>)
Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm     Magic: The Gathering*
*************************************************************************


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