POV-Ray : Newsgroups : povray.binaries.images : first human modelling final : Re: first human modelling final Server Time
17 Aug 2024 22:17:23 EDT (-0400)
  Re: first human modelling final  
From: JRG
Date: 20 Aug 2001 04:59:11
Message: <3b80d15f@news.povray.org>
I began modifying the finish definitions of the standard metals.inc. The
pigment were right to me, but they looked really too dark with the new
finishes. So I normalized every color vector ( < r, g, b > / vlength (< r,
g, b > ) ) and then I multiplied it by sqrt(3) in order to get every color
vector as bright as <1,1,1> ( if a normalized vector is one unit long and
you multiply it by sqrt (3) you have a color vector as long (i.e. bright) as
<1,1,1> since vlength (<1,1,1>) = sqrt ( 1^2 + 1^2 + 1^2) = sqrt (3)). Then
I lowered each value to get the right brightness. Here follow some (badly
compressed :-\  ) examples. As an aside, if you want the whole .inc file
just ask.
Cheers,

--
Jonathan.


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Attachments:
Download 'brasses.jpg' (74 KB) Download 'chromes.jpg' (69 KB) Download 'coppers.jpg' (70 KB) Download 'golds.jpg' (75 KB) Download 'silvers.jpg' (72 KB)

Preview of image 'brasses.jpg'
brasses.jpg

Preview of image 'chromes.jpg'
chromes.jpg

Preview of image 'coppers.jpg'
coppers.jpg

Preview of image 'golds.jpg'
golds.jpg

Preview of image 'silvers.jpg'
silvers.jpg


 

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