POV-Ray : Newsgroups : povray.binaries.images : first human modelling final : Re: first human modelling final Server Time
17 Aug 2024 22:21:16 EDT (-0400)
  Re: first human modelling final  
From: JRG
Date: 19 Aug 2001 10:23:09
Message: <3b7fcbcd$1@news.povray.org>
"Sigmund Kyrre Aas" <as### [at] studntnuno> ha scritto nel messaggio
news:82btnt861hc03s3j0jlfnu5r43s6porghd@4ax.com...
> Nice.. good nose. I like the texture too. Could you post the source
> for that?

The texture for the skin is T_Chrome_2D from my personal new_metals.inc, a
heavy modified version of the standard metals.inc. Anyway here's the source:

#declare P_Chrome2   = color rgb <0.39, 0.41,
0.43>/vlength(<0.39,0.41,0.43>)*sqrt(3*0.8);

#declare F_MetalD  =
finish {
    ambient 0.0
    brilliance 5
    diffuse 0.3
    metallic
    specular 1.2
    roughness 0.015
}

#declare T_Chrome_2D = texture { pigment { P_Chrome2 } finish { F_MetalD
reflection 0.7*P_Chrome2} }

Then I added a simple normal to get the *skin effect*...

#declare T_Skin = texture {T_Chrome_2D normal { granite -0.3 scale 0.1
cubic_wave }}

Note that the negative bumpiness is needed if you want to get that very
effect.

Regards,

--
Jonathan


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