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"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:3b25da3d@news.povray.org...
> > With a bone plugin, you could set all the objects that the bone is
> connected
> > to, and with a whole skeleton of these bones, you could do some awesome
> > animations! Well, maybe that's a little much :-)
>
> noo, we must demand these things ! - and perhaps a VB plugin sdk...
Wow, this post was from a while ago :-) Sorry about that ;-)
A VB plugin SDK would be nice, but Lutz would have to rewrite the entire
plugin architecture, because the DLLs that VB throws out are ActiveX DLLs,
and to the best of my knowledge, Moray uses native Windows DLLs. It would
be possible (it's been done in Winamp) to create a wrapper DLL in Visual C++
that linked them together, I suppose...
Can someone do this? Please? Someone? ;-)
-Ian
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